3D SKELETON ESTIMATION AND MORPHING OF DOGS FROM A SET OF IMAGES
Опубліковано 15.08.2025
Як цитувати
Завантаження
Авторське право (c) 2025 Volodymyr Husiev; Yaroslav Tereshchenko (Науковий керівник)

Ця робота ліцензується відповідно до Creative Commons Attribution-ShareAlike 4.0 International License.
Анотація
We propose a unified pipeline for estimating and morphing 3D dog meshes from a set of images. Our pipeline consists of four main stages: dataset preparation and standardization of 3D dog meshes with texture mapping and multi-view screenshot generation, 2D keypoint detection using trained YOLOv8 models followed by 3D reconstruction via Perspective-n-Point algorithms, statistical shape modeling through PCA-based morphological analysis , and iterative mesh morphing with skeleton-guided optimization.
Посилання
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- 3. Blanz V. & Vetter T. (1999) A morphable model for the synthesis of 3D faces. Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '99), 187–194. Retrieved from: https://dl.acm.org/doi/10.1145/311535.311556.
